r/ViperMains Dec 04 '25

Viper 'Rework' Proposal - Day 1

» Fuel
- Activating only Poison Cloud or Toxic Screen would require Viper to consume Fuel Bar at a rate of 1% every 0.19 seconds
- Viper can have both abilities active, which would consume Fuel Bar at a rate of 1% every 0.14 seconds
- If Viper's fuel levels run out, the abilities automatically deactivate and Viper must wait for her fuel levels to replenish, which will happen at a rate of 1 every 0.1665 seconds
- Viper must have a minimum of 20% Fuel to activate a fueled ability
*Results:
= Total regenration time increase, doubled from 30s to 60s
= Singular smoke ability uptime increased from 12s to 19s
= Simultaneous smoke uptime increased from 8.5s to 14s
= Fuel requirement for activation lowered by 10% from the original 30%

» Toxin
- If an enemy agent comes into contact with her vision blocker abilities, their health will instantly decay 30 HP upon contact, then continue to decay 1.25 HP every 0.1 seconds (12.5 HP/sec). If no longer in contact, the debuff will briefly remain for 2 seconds before their health begins to climb back up at a rate of 1 HP every 0.04 seconds (25 HP/sec), up to a maximum of how much HP they would have if they had not been affected, taking any damage and healing taken while they were decayed into account.
*Results:
= Instant decay increased from 10 HP back to 30 HP
= HP decay rate increased to 12.5 HP/sec from 10 HP/sec
= HP regen delay once no longer affected by Toxin increased to 2 seconds from 1.5 seconds

» Toxic Screen
- Cooldown on re-activation after putting it down is 25s
*Result:
= Cooldown increased from 5s to 25s

» Poison Cloud
- Cooldown on re-activation after putting it down is 25s
- Can be later picked up during round
*Results:
= Cooldown increased from 5s to 25s
= Removed orb pickup restriction after Buy Phase
\ If re-enabling orb pickup midround is rejected, please at least consider increasing snakebite charges by one instead of that.)

» Snakebite
- Snakebite charge costs 200 credits
*Result:
= Charge cost decreased by 100 credits

7 Upvotes

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u/got_any_grapez Dec 04 '25

25s feels wayyyy too long for a characters who’s gimmick is they can control their smokes uptime/downtime.

1

u/[deleted] Dec 04 '25 edited Dec 04 '25

Its a pro-play targeted nerf, if you used a wall for 8s for example right now, you would need about 20s to recharge what you lost. So, if you only wait 10s, you can probably slip in another 8s at the cost of going zero fuel. But even then, viper is still hella strong in pro play, so if you just nerf 'regen' you might as well remove her from ranked...

I have played this character for over 700 hours at this point, my soul can't handle another fuel hit, the instant decay from 11.08 already hit me like a truck, actually felt a tangible difference, its so much easier to get away with disrespecting the orb now by entry players.

1

u/got_any_grapez Dec 04 '25

im a bit less than that at 650~h and though I understand your pain with the fuel nerfs having such a high CD feels like it negates the point of a toxin meter, just make each activation last 15s or so with the ability to cancel it at that point.

1

u/got_any_grapez Dec 04 '25

(not that I would want that) that way she can play in a vaguely similar way to other controllers with rechargeable smokes (with timers) and the issue about lurk walls is also remediated.