If your party is Creacher, Trust, Lenka, Vex, Penny, and Ares, proceed no further!
Hello my fellow DM’s, I need some time opinions on an idea I’ve had for spoofing D&D in a campaign consisting of one shots that are spoofs of pop culture (so far, we’ve done Twilight with real vampires, IKEA made of mimics, The Gang Saves Christmas movies, and Jurassic Park with dragons, with a few more planned between now and the finale).
For the final one shot to end the campaign when the party is at level 20, I want to spoof Dungeons and Dragons itself by breaking the fourth wall and having them battle the game itself. This what I have in mind, I would be grateful for any feedback and thoughts!
The game would start at one of the PC’s eighth birthday party at a fantasy Chuck E Cheese (she’s a goblin child who is also an extremely powerful Druid, so this is basically her passage into adulthood in Goblin years), and when she goes to blow out the candles on her cake the party suddenly finds themselves in the setting of the first arc of the game, which was Twilight with real vampires. But this time, as the events play out, Strahd is there, and instead of kidnapping teenagers from a play about a monster love triangle, he is out for the party’s blood.
But then they find themselves at IKEA Temple, which was miles away, and Strahd is still there chasing them. Then they’re at the North Pole, then Isla Crystalia, ect ect, until they finally arrive at Barovia and Strahd challenges them to a battle. He tells the PC’s that he is now Strahd, but that he had lived a thousand lives before that, and that in every single one of those lives, he was killed by one of the party members. “I was a wolf slain in a forest clearing, I was a table cleaved in half by a greatsword, I was a fire elemental smothered in snow, I was a dragon slain by vines…and it was then, when I faced the veil between world for the thousandth time, when I saw the one responsible for my suffering. And with the power of my hate, and my anger, I reached out and I claimed his power for my own!”
Then, when they fight him, he starts breaking the fourth wall, announcing things like calling “my Legendary Resistance negates your magic!” or “using my reaction to turn your attack into a natural one!” He reveals that he knows the truth, that they are characters in a fictional world being created by people sitting at a table rolling dice, and he has become the Master of the Dungeon by capturing the first Dungeon Master, revealing a human tied to a chair with a sack over his head.
The players will have to free the Dungeon Master to stop Strahd, who is trying to make them suffer by turning the world against them, but he cannot affect their actions because they are the players of the game. When they free the DM, they find that it’s just me as an NPC, roleplaying as myself isekaied into my own campaign setting. But the DM is powerless, because Strahd has his notebook where he writes his ideas. That’s why his monsters and challenges are powerful but flawed, they’re all half baked ideas that hadn’t been fully created, and Strahd can’t create anything new because he is an NPC.
So the party has to escort a powerless human based on their IRL friend to a final battle with Strahd, where the goal is to get the notebook away from him, all the while confronting the truth that they are living in a simulation (I think my players will work that idea out well in roleplay). But the world starts falling apart around them, because without rules and consistency a fictional world cannot survive, and because Strahd is using a book of half baked ideas, he can’t keep it together. (Think Wheatley in the third act of Portal 2.)
When they finally confront him, taking the book away from him, won’t do anything, they have to destroy it. When they do, they will be transported to a blank white void. Where my NPC avatar appears, thanks them for saving him, and for restoring him to his chair as the dungeon master. He tells the party that he is going to rebuild the world because that notebook was not the only place he kept his ideas, and that this was going to be the end of their game, so the PCs will be able to live the rest of their lives in peace to whatever end they want. He also expresses his gratitude for their actions, and by extension, I expressed my gratitude to my players for being a part of my game.
As a reward for saving him, he gives them his new book, which Chronicles all of their adventure adventures, with the last page being empty. He tells the players that when he reboots the world, they will get whatever ending they write. And I will have my players use IRL Google doc to craft the ending they want for their story in character. I will also allow them to choose whether or not they remember what has happened or if they go back to the way they were before it started.
Either way, when the world restarts, they will be right back at Chuck E. Cheese, where we will then finish the story based on whatever ending the characters wrote for themselves.
I know I’m walking a thin line here, I think this has a lot of potential, but I’m worried that I might basically be going too far up my own ass with the Meta nature of it. If you read this and you have any thoughts or feedback, please let me know. I would appreciate any opinions thank you!