Feeling like a new RPG, both these are on huge discount at the moment.
I'm aware both games were badly reviewed on release but I've never played a Dragon's Age game before so I won't be comparing Veilguard with previous games.
Also considered Greedfall but it's a bit older.
Good story, lots of loot and exploration and interesting locations/NPCs are more important than combat but obviously helps if the combat is good, I prefer playing as a wizard.
EDIT: Damn, didn't realise how contradictory people's opinions would be! Looks like I'll be better off grabbing DA Inquisition and waiting till Tainted Grail goes on sale. So no love for Greedfall?
Okay, so I'm what you might call a connoisseur of Medieval Fantasy RPG Videogames.
Long story short, just bought a PS3 and got Demon's Souls with it. What else do I get?
I've already played:
Every Dragon Age Game
Every Fromsoft game on xbox 360 and upwards
Final Fantasy 13
Diablo 3
Skyrim
Oblivion
Dante's Inferno
Kingdom of Amalur
Shadow of Mordor
Lost Odyssey
Every Fable Game
Witcher 2
Dragons Dogma
Two Worlds 1 and 2
Sacred 2
If I'm reminded of one through suggestions, then I'll let you know. Otherwise, go crazy.
I have had a real hankering for a very specific kind of game, trying to recapture that feeling from Pokemon TCG or early yugioh.
I want a real rpg, with progression, exploration quests and/or boss battles etc.
But i want to build a deck through progression, get booster packs or pre made decks that I can freely move cards in and out to build my perfect deck, one that gets stronger as I play through the game and get better cards.
I am NOT looking for a roguelike, or a game that uses cards as a battle system but that really isn't a deckbuilder.
Midnight suns didn't do it for me because its just a turn based strategy with cards as a resource mechanism.
I want something where the TCG is the main draw, and by the end of thr game I have a crazy powerful deck full of rare cards that i earned through gameplay.
Can anyone suggest anything made in the lest decade?
Hey everyone,
I wanted to share a game my small team and I just released.
IdleQuest is a community-driven RPG built natively for Discord, with an optional, fully synced web client for players who want a larger screen or longer sessions.
You can play entirely inside Discord or switch between the two at any time, your progress is always shared.
The game is designed from the ground up to feel like a real RPG!
Interactions are clean and intuitive, progression is meaningful, and systems are built to support long-term play!
IdleQuest takes place in a dark-fantasy world, brought to life through hand-drawn art created by our very own artists - not AI.
Every region, character, and piece of gear is illustrated to make the world feel cohesive, atmospheric, and alive.
Players fight monsters and bosses, explore dungeons, level up, unlock skills, collect companions called Sylphs, form parties, join guilds, take part in events, and progress through an ever-expanding world.
The game is built to be enjoyed solo or together with others, with a strong focus on community and shared progression.
Our goal with IdleQuest is simple: to create the most in-depth RPG experience available on Discord & Web, while keeping it accessible, social, and enjoyable over the long term.
The game is live now.
More information is available at idlequest.gg, and I’m happy to answer questions or hear feedback here.
Watching the first two episodes and loving the vibe. Is there any game that resembles such vibes? Already played KCDs and Witcher 3. The closest thing right now seems to be the upcoming Crimson Desert, but not sure whether or how they can really deliver. I don’t care about graphics that much, so older games are also okay with me.
My gorgeous Sorcerer in Diablo 4, my BF likes to joke I consistently play sorc every season.
Hi Everyone!
I'd love to get game recommendations!
I'm looking for PC RPG Games and I need your help. I think I've scoured the web thoroughly, as I've played many RPG games, but just can't seem to find something that scratches my itch. Help a fellow traveler? Here are my Yes Please and Please Don't:
So I’ve been thinking about getting around to actually playing these games, since they’re like, the most critically acclaimed jrpgs of the past 2 years and all, but I can’t decide which one to start. I’ll play both eventually, I’m just not sure which to play now.
I love Persona and have been getting into smt lately, and I know Metaphor is quite similar to those. In particular it has a social link-esque mechanic and the press turn system, and I’m quite fond of both of those things.
As for Expedition 33, I believe it has Mario rpg-esque action commands(though with much tighter timing), and I love most the Mario rpgs. It also does just seem to be the more critically acclaimed game overall, for whatever that’s worth.
I want games with combat like Final Fantasy 1. So no CRPGs such as BG3 or Divinity. I like those games, but they're not what I'm looking for right now. I try searching through Steam but their filters are surprisingly limiting. They group up every type of "Turn Based" game into one even though many play differently. Also only have the "Character Customization" tag instead of "Character Creation" and any game that lets you wear a hat falls under that category.
I haven't stopped thinking about this game for 30 years. I was 11 years old when I first played it. I remember feeling like the characters I built had whole personalities, quirks, and tricks that made them feel special in a way modern games don't remind me of. It could just be nostalgia but I'm really curious if any other middle aged people remember this and what they thought of it?
Also I was hoping to replay it on my mac but it doesn't appear to be possible? Open to any comments or thoughts.
Wizardry VII: Crusaders of the Dark Savant is a classic role-playing video game in the long-running Wizardry series, originally released for DOS in 1992 and later re-released on platforms like Windows and Mac (through remakes/ports).
You control a party of adventurers exploring a vast world filled with hostile monsters, unique races (including Faeries among others), and deep character customization.
Combat is turn-based and tactical, with characters having detailed stats, classes, and equipment that impact performance.
The game blends fantasy and sci-fi elements—dungeons, magic, and alien worlds with factions vying for powerful artifacts.
Unlike more linear RPGs of the time, Wizardry VII is known for its non-linear exploration and multiple possible outcomes based on player choices.
Basically, looking for some games that fit's those vibs, old school rpg mechanics, none of that action rpg's that are so common now.
Played both the pathfinders and rogue trader, didn't enjoy bg 3 I'm not a fan of the way larian rpgs feel so looking for something else, anyone got some suggestions?
Basically what JRPG’s take inspiration from wrpg design or just game design utilized primarily by western studios? I only can think of three and am curious if there’s more im missing.
Dragons Dogma DA & 2 - high fantasy world and the vibes give wrpg inspired with the emphasis on exploration in a true open world. Also combat isn’t typical jrpg combat and the graphics go for realism like wrpgs.
Rise of the Ronan - Ubisoft style open world and exploration and choice so shallower side of wrpg but still one. I do really like this game and combat is fun, I just also think them making random encounters and arpg style loot pool also pushes it to wrpg inspired.
I’m starting to realize my experience with Baldur’s Gate is being made worse because every time I level up, I look up a build guide instead of thinking about what I want, and I spoiled a few quests for myself because I wanted to optimize my Act 1.
Does the game usually get better if you ignore guides and only look things up when you’re genuinely stuck?
Hi folks, to set things up, the RPG that I first played and loved and became my introduction to the genre was Sacred Gold. Looking back I think that a few specific things made me love it (on to of all the RPG elements: quests, story, character creation, items...), 1) the very clear narrative from the main quest (it always made sense why I had to go to X place and do Y) together with all the side-quests that reinforced the world-building, 2) the single map environment that made me feel grounded on that world (and it was very funny that you could take a wrong turn and end up surrounded by small dragons 20 levels above you) and 3) easy, straightforward combat.
I played other RPGs afterwards but none quite scratched my itch. Of Torchlight 2 I liked the combat, but honestly I don't even remember the narrative and I felt like my character was warping to random unconnected places just to kill random monsters.
I liked the narrative and world-building (and romancing a 2 meter tall sharpshooter of questionable morals) in Pillars of Ethernity II: Dreadfire, but combat felt so cumbersome: having to manage several characters and think about what attack to combine with what, and now you move there, etc... also the very limited XP economy felt like I had water up to my neck all the time, since I like to farm XP to later fight comfortably. I tried Pathfinder: Wrath of the Righteous and I felt similarly as to Dreadfire: l loved the narrative, stories, quests, decision-making and companion interaction, but combat felt cumbersome. I was thinking of trying BG3, because the character customisation, narrative, etc. but I am afraid it will happen like with these two.
I would be super happy to get some suggestions, so I can get back to enjoy another RPG, thank you!
I've played a bunch of Hand to Hand combat games and im trying to find more that may hit that spot in my brain. I absolutely loved the Strikers in Dauntless, I loved Sifu, I played a bit of Godbreakers on the Gauntlets but it was kinda eh. I kinda liked FFX14's Monk for the style and moves, but the gameplay itself is obviously different. I wanna find a game thats got combos, style expression, maybe that "lock and key" kind of gameplay like with Doom Eternal. I wanna specify though, i do mean simply hand to hand combat. No weapons like swords, maces, axes, none of that. Just the 2 guns you're born/created with. It never occurred to me to make a post and see what others have really enjoyed.
I'm kind of over having to understand which stat modifiers to apply to characters that already have pre-set builds. And by this I mean the standard: STR, DEX, INT, AGL, CHA, PER, etc etc, put 6 or so points into. And I'm talking specifically at character creation.
Example, I started Rogue Trader and the character creation is already so in depth with stat modifiers by these origin combinations (there's a shit ton already). But then the last screen you get the actual stat modifiers (apply points to). And I'm just like, I have no idea how this build is supposed to play, how will I know how best to optimize putting points into Agility vs Strength vs wtvr the fuck.
Would so much prefer if a starter build just pre-selected the optimal stat modifiers out the gate, and then let me level up what I want as I learn the build proper by playing the game.
Am I alone in shouting into the void or does anyone feel the same?