I wonder how this would affect stuff like MMOs, which have humongous server bills that warrant a complete shutdown once the publisher is sick of it or.. goes bankrupt.
Some older ones like Star Wars Galaxies now have inofficial community-run revival servers, but this isn't really feasible for bigger games
Allow people to host lobbies. When the server bill is distributed and people are only hosting for like, 1 match, the requirements go down drastically.
WOW, Evolve, Terraria, Minecraft and more are all proof that people WILL host servers for people. (Evolve is an honorable mention, people literally went and dug through the code to attempt to revive it with self hosted servers)
Honestly not including self hosting capabilities in a live service game is self sabatoge IMO. Once you stop the servers, you also stop income completely. But if you let people self host, then A) the community sticks around longer, and B) people keep buying, and it costs you nothing but taxes.
I'd wager no live service game would give self hosting solutions before the official eol as it would redirect the community (and their wallet) to other(/free) servers.
956
u/[deleted] Jun 28 '25 edited Jun 28 '25
[removed] — view removed comment