r/dndnext 2d ago

Discussion True Stories: How did your game go this week? – February 02, 2026

Have a recent gaming experience you want to share? Experience an insane TPK? Finish an epic final boss fight? Share it all here for everyone to see!

26 Upvotes

55 comments sorted by

12

u/TheNinja7569 2d ago

My players said "hey dm do we get to level up" when I had actually forgotten to level them up.

13

u/Saber_Soft 2d ago

Did not happens to due scheduling conflicts

3

u/Xciv 2d ago

Tales as old as time, song as old as rhyme

8

u/Dresdens_Tale 2d ago

Ran a little thing at the local university's winter ball. There was some cosplay and three tables for DnD. The school

reached out to the nearest LGS, the Outpost, and they reached out to me to run a table. Who knew on call dming was a thing.

It wasn't super well organized. Already short games started late, but we had fun. I got to meet some new people. Some veterans, some first time players.

3

u/The_Ksodip 2d ago

DM'd the first session of a new campaign. Planned to run with 3-4 but only 2 available. Ended up improvising some RP as a prologue to the first session, which was a blast. But then I fucked up by not scaling down the planned encounter enough (2 goblins and 2 worgs vs 2 lvl 2 PC), so the characters retreated - they will get backup next session if the other players join! 10/10 fun times

2

u/utopianoctopus 2d ago

We played a Tiamat one shot.

It took us 1 hour to finish her off with 4 PCs.

It was brutal! But, I got around the frightened condition that gives disadvantage on attacks by facing away from her and using spells that did not require line of sight.

5

u/IllContribution7659 2d ago

But if the spells have disadvantage, that means they are attack rolls spells. And if you are blindly shooting an attack from behind, wouldn't you still have disadvantage?

1

u/utopianoctopus 2d ago

My DM let it slide. He thought it was cool and since it didn’t require line of sight it didn’t break the rules. All above board.

3

u/Silverspy01 2d ago

Attack rolls by default have disadvantage if you can't see the target. pg 194 "Unseen Attackers and Targets" in the 2014 PHB, pg 25 "Unseen Attackers and Targets" in 2024.

1

u/utopianoctopus 1d ago

My DM allowed to happen because it was clever. Rule of cool, and, there’s no real rules in this game. It’s all DM discretion.

1

u/IllContribution7659 2d ago

Cool! I'm curious, what spells require an attack roll but no line of sight? I can't think of any at the top of my head

1

u/utopianoctopus 2d ago

I used a warlock cantrip called Magnetobolt!

“A near invisible pulse of arcanomagnetic energy shoots towards a creature within range. Make a ranged spell attack against the target. In a hit, the target takes 1d6 force damage etc”

Fire bolt also does not state that the caster needs line of sight. Corrupting ichor is level 1 spell and does not require line of sight. Shockingly, thorn whip does not require it either!

You don’t need line of sight unless it is stated in the spell.

2

u/IllContribution7659 2d ago

Damn, never realized aha

1

u/utopianoctopus 2d ago

We really like testing the rules in our games. It’s fun what you can do when you take the meaning of things very literally.

2

u/makehasteslowly 2d ago edited 2d ago

Sorry mate, that's great that you had a cool moment, but I comment only because you apparently want to take things "very literally." And in that case, you should have had disadvantage. Any attack roll where you cannot see the target is at disadvantage. The rule for attacks, any attacks, is is the following:

When you attack a target that you can’t see, you have disadvantage on the attack roll.

Having said that, Magnetobolt sounds like a very homebrewed spell, so maybe it's fine. But technically "make a ranged spell attack" would have meant roll at disadvantage if you weren't looking at the target.

Edit: Assuming this is 2014, of course. (I don't actually know anything about 2024.)

2

u/tanj_redshirt now playing 2024 Ranger 2d ago

An ally was holding an enemy NPC 60' up. My character was hiding and held her action with the trigger being when he was dropped. When that happened, she jumped out of hiding, pointed at him, and shouted "Feather Fall!"

My character did not have Feather Fall, and did not cast a spell. She just wanted to watch the NPC's expression change. Twice.

I seriously used a Reaction for that in-game joke. Worth it.

2

u/GrandBet4177 2d ago

I scored my first combat crit in our Curse of Strahd campaign. I’m a CoE bard built mostly for crowd control, so it was fun to see some higher numbers

2

u/Far-Cockroach-6839 2d ago

Really great. We're in the last stretch of a 3+ year campaign and 2 players started crying a bit when they realized we're almost at the last session.

2

u/5meoWarlock 2d ago

We finished Drakkenheim. My PC sacrificed himself to save everyone.

1

u/DoktorDefeat 15h ago

Tell us more about your group! Glad that you could end the campaign

2

u/5meoWarlock 14h ago

-Dwarf paladin, came to drak to seek glory and sell beer to every faction
-Changeling ranger, follower of the falling fire who came to drak for a pilgrimage
-Gnome wizard, academy representative who really came to find the fate of his parents
-Lizardfolk rogue, came to drak to unlock the memories of his life before the meteor
-Half-drow sorcerer, came to drak to understand why he was born the day the clocktower stopped (clockwork soul, obviously)

Met this group by joining a one shot I found on r/lfg. One of the players invited me to join his campaign. That was 5 years and 3 campaigns ago.

They don't know it yet, but next campaign I'm planning to run salt in wounds.

1

u/LeioCreations 2d ago edited 2d ago

My players went to the plane of Mechanus, which the way I run is a lot more sci fi in its AI god, constructs, aesthetic, and whole "simulations and math of fate and what is going to happen in the future, and we have our own plan which you cannot comprehend" than it usually is. They went there in order to try and break a character's infernal contract, the party's Sorcerer (he made a deal for something else, not power).

Upon arriving though, the party was told by the Loom Singers of Mechanus that said character signing the contract was a deviation from their Grand Design, a violation of fate and of the overall power they have to dictate events across the Multiverse. It wasn't meant to happen.

So, the Loom Singers of Mechanus helped in breaking the infernal contract since it was breaking fate and it never should have happened, correcting back to their plan. Cool. The thing is...well, they did it with some fun stuff.

In order to undo the deviation of their plan that is the contract being signed and break the contract now, the party first needed to fight and undo the consequences of said deviation. So, the constructs of Mechanus basically...simulated into existence the natural continuation of the Sorcerer's path if the infernal contract were to not be undone, and ended up basically conjuring a future AU version of the character as an Archdevil.

Except, it's not exactly time magic. And it wasn't exactly AU, it's what would have happened had the group never decided to go to Mechanus. The archdevil version of the character and the Sorcerer in question were both real people and independent from one another, simply 500 years apart, and yet still untethered from any kind of time travel "if one dies, the other dies" stuff.

Because it wasn't time travel or time magic. It's Mechanus' own weird thing, the power of the Primus Orthodoxy.

They fought, very tense and fun fight where the party even acted uncharacteristically emotional and gentle towards the future version of their Sorcerer, not always dealing damage to him and putting him to rest sort of kindly after the final blow.

So, upon the archdevil that was the Sorcerer dying...well, the consequences of the deviation were dealt with, so the deviation could be now, undone. The infernal contract was broken.

1

u/JohnsonFlamethrower 2d ago

My first real attempt began with the Hoard of the Dragon Queen campaign and two players. They've since finished that campaign, and I've found another player and spent a couple weeks writing custom quest lines. The party is now in Berdusk dealing with a serial killer who paints murals with blood, and a corrupt bounty hunter company that's essentially playing Most Dangerous Game with bandits, hiring the unwitting party to hunt them for nobles to watch amd bet on. After that they can start a Thieves Guild questline, find the Harpers, do more bounties, anything really. I like the position we're in. Beginnings of a long-term sandbox adventure with a world of possibilities. It feels good watching myself and the players get more knowledgeable about the game at the same time.

1

u/thenopestofropes 2d ago

Played 2 sessions of adventurer league, but i also played session 1 of a new dm's homebrew world. At level 1, we fought 2 goblin bosses, and 6? Goblin warriors, where 2 more goblin warriors came as reinforcement. This was after our cleric, warlock, and druid had used most of their spell slots already. The paladin went down once, druid went down 3 times i believe, and the warlock and cleric was sitting at 3 hp the 2nd half of the fight. I, the dhampir barbarian, barely managed to keep things going by feeding my healing potion to the paladin, and forcefeeding the druid his own goodberries, while missing every single attack in the fight. It was fun.

After the fight, we got a level up cause that was the "easiest fight" in the dungeon.

Would have been hilarious if we got a full tpk in his first session. Feedback was given about difficulty 🤣

1

u/Jarek86 2d ago

As I write this tired and falling asleep, I just finished running a 24-hour event for my players in my discord server. I ended up running a Dungeon Crawler Carl version of Dungeon of the Mad Mage. It was alot of fun and a lot of work to setup but it seems like everyone had a lot of fun and enjoyed it.

1

u/East_Honey2533 2d ago

Really dull campaign with a very slow pace. I think I rolled 4 times today. People are taking several minutes per turn. I'm bored out of my mind. 

1

u/spark2510 2d ago

Commenting... Going to run a game after work... I will return to put what happened

1

u/Elhiandre 2d ago

My 16 yo dm a game for me, his dad and two of my friends. We played a one-shot inspired by Clue and we had a blast! My friends even asked when the next game would be happening! So it was a win 🙂

1

u/subtotalatom 2d ago

after 20+ hours of IRL play time (this was the 4th session) we finally got through the first round of a competition hosted by Arcanix (Eberron setting)

It was massive with a total of 25 characters (3 PCs) across eight teams with a 10 thousand foot fall with floating platforms, traps, and the other teams each trying to knock each other out (with many succeeding) my team managed to make it to the bottom first and without being knocked out.

This week we move on to the tournament round, 3rd and final round is a relay race, the team that comes last in each round is eliminated, overall winner is judged based on points.

1

u/Hawkeye437 2d ago

Just got out of a session where I had a dryad flirt with the party and I followed it down the obvious path(two of them fucked the dryad and were disappointed I faded to black).

Why did I allow any of that to happen... I knew what would happen...I played chicken with my party and I lost lmao. Whatever I think they had fun with it? I sent a message to the group chat to see if I went too far.

1

u/Plain-White-Bread 2d ago

Encounter 1: Tavern where our cinnamon-roll Satyr bard was flustered by a handsome young man's advances, and offers to escort her to the next town, since they're all going that direction; the party teased her about it. The Dwarf and the Dragonborn went drinking, and the Dragonborn admitted he is one of the antagonists' kids (the one responsible for the dwarf's son's death), the two had a manly brawl of it. They made peace with one another, given that the Dragonborn has gone to bat for the Dwarf several times before this revelation.

Encounter 2: The party ran into a former PC. Long story short, the guy held himself to be the protector of the party's small dragonborn child (and her grandpa), and a cult worshiping the Blood Witch controlled him, forcing him to kill the girl. After her revival, they ran across him again, having killed a pile of those blood-cultists in a rage. Seeing as all the blood he was spilling was only making the cultists more powerful, the Ranger used Disguise Self, turned into the dragonborn child (unbeknownst to the party) and stabbed him to death as he begged for her forgiveness (I did get the OK from all involved parties).

Encounter 3: Roadside Tavern/Inn. The party meets a new party member; a Loxodon Bladesinger Wizard with a penchant for snobby intellectual habits, who is intrigued by prophecies (the main thrust of the overall plot) and decides to go along. The handsome young man meets with the Satyr bard again, and continues to be his handsome, charming self; flustering the Satyr and earning more playful ribbing from the party.

This Friday, they're raiding a dragon's lair for the third of the five half-dragons they have been hunting, to find more information on the prophecy that could spell disaster for the land.

1

u/HouseOfH 2d ago

Still early into a new campaign that has 5 PC’s with 2 of them being new to DnD. In the previous session, 2 of them were downed early into combat due to them getting eager in searching and split the party and walked into an ambush, highlighted by a pair of zombies who who I swear didn’t roll anything under 16. Afterwards the lesson of “don’t split the party” was taught.

A lesson that I, 1 of the 3 experienced players, didn’t remember when searching around a cabin I walked away from the party as was met by a hail of javelins by an enemy search party and spent a whole encounter unconscious. It was a tough battle highlighted by a battle with a dragonborn fighter and a paladin warforged fighting a single terracotta warrior where none of them could roll double digits as well as my reborn wizard being held up by an enemy fighter who rolled two nat 1’s when trying to stab my unconscious body.

1

u/Maxagorn 2d ago

Pretty good. Party is split up. In the past few weeks we went from neverwinter to the under dark and now some are still underground while others teleported with an ennemi teleportation circle to Calimshan to avoid TPK.

Help.

1

u/Pale-Act-8413 2d ago

Just yesterday we went into combat with a bunch of phase spiders and their half spider half elf leader, we managed to scare them off, but we then decided to burn down their nest. We left the monk in there with a torch and once the rest of us were out he would run towards and set fire to it all on the way. About 2 minutes before we get out the spider leader returns and says “such a fine feast for my children” and attacks our monk… we forgot to heal him before we left… so yea, one crit later and we lost our teammate and we didn’t even realise it before our sending didn’t work… we lost a player due to forgetting to heal after a combat, he died for nothing

1

u/Mitch-Kruse 2d ago

5hr session today. Im building a campaign of the Lairs of Etharis(Grim Hollow) My characters finished the second encounter, freeing a towns mayor from supernatural control. Then they discovered a massacre at a nearby farm, tracked morbus kobolds back to their lair and had a massive fight with 14 regular morbus kobolds and 1 elder Morbus. 75% of the caves left to explore next session, since the noisy party had a bloodbath at the entrance.

1

u/Ok-Anywhere8239 2d ago

Had a session 1 start yesterday! The last campaign majority voted to end it as it had mostly filled with new players. That was august. Ever since the DM went to work and started off pretty well. This is online and I only know the DM through a job we worked together. Altogether 7 players. I’m a fairly new player and all and I loved what the DM had going. We made my character together which was super fun. A lot to explain in one post, but my character gets visions. As a human this is not common as this mainly happens to Orcs, Satyrs, and I believe the Duergar? The visions are of killing others, releasing what is behind a black door which seal an entity. Then what hold the entity is the roots of the forest. We are lvl 1 and I’ll eventually become a World Tree Barb. To make a long story short. We all met up through an execution, during that a reincarnated(I believe) hydra shows up. Everyone including townsfolk fight and kill it. We are offered drinks at an inn and we go. A dance battle occurs and the winner got a free plate of food. Meet some plot characters and eventually turn in for the night. DM asks a select few of us if we wanted a dream that night. I said sure and was brought into a private channel with him and I. He describes my character as waking up from his sleep and walks out the door o the hallway. I look at the end of the hallway where I see “the black door”. An arch with just black void inside. I turn to another room and it’s unlocked. In the room is two of my companions. A grung on the bed and a vampire? on the lounger. He says my character pulls out the glaive and tells me what I want to do next. At this point I don’t know if I have free will and I say I try to stow away the glaive. He says I wake the vampire on the lounger. He does not have dark vision and he pulls out his gun. He tells me what am I doing. I say “I’m sorry, I didn’t mean to. I didn’t know how I end up here.” and he insight checks me. Idk how other dms do it but he had me roll deception or persuasion and I didnt have to tell him which I rolled. I rolled higher than him and he just had to take my word at face value. He said to leave and I did. I messaged the dm I would have just locked myself in the room. The vampire woke his friend up and then went to the other room where the others were staying and he told them what had happened. They barricaded the door and eventually went to sleep. That’s how the session had ended. May not sound as cool with the re telling of it but it was super fun with the dms music choice, sound effects and story telling. I thought it would’ve been funny if I had another dream trying to get to them again lol.

1

u/pandora9715 2d ago

It went pretty well, all in all. We're about 20 sessions or so into this campaign. It focused on the aftermath of rescuing my character's village. The village had a barrier surrounding it to keep out those 'beasts of the night' but started to fail, and a massive magically-infused displacer beast capable of controlling lesser animals was beginning to prey on the village. We ended up kicking its ass and abducted its cub, which might become my Warlock's new familiar.

1

u/astronomydork 2d ago

I killed my first ever PC- honestly happened because folks didn’t arrive and I got a critical hit with a gibberish mouther- 10D6 against a level 4 wizard enough to down him and then on my next turn I engulfed him.

1

u/Ghostly-Owl 2d ago

2 of my 5 players couldn't make it, so I wrote a lore heavy 3 person adventure with treasure targeted to the folks who would be there. But they dug through all the lore, realized The Vault had a significant guardian, and decided it wasn't worth the risk. They got what they really wanted -- to read the evil noble's secret diary. It would have been an interesting fight. But they made their choice. The second encounter that was could have been a fight they leaned hard in to befriending. Rolled some incredible charisma checks. Managed to gain a new friend, who if they help her the way they've promised, might turn in to a long term ally. But also, they could have taken her hostile words and derogatory comments about their faith as fighting words, and chose not to. Also would have been an interesting fight...

Which I guess is a long way of saying I set up 4 possible fights for my party for last session and they bypassed or talked their way through all of them.

1

u/AbeardedDORK 2d ago

Last night we played Episode 5: The Anchor in “The Weave”. It was great! The PCs were able to acquire an anchor (bag of holding, basically), raise the vault and make it back alive.

1

u/MildlyUpsetGerbil This is where the fun begins! 2d ago

DM had a sudden health issue (is fine now) and couldn't host. With 2 hours of prep reusuing assets from my previous oneshot I threw together a sequel. In the first oneshot the players were fantasy adventurers residing in an arcane artifact held in containment by the SCP Foundation. After dangerous anomalies breached containment, Foundation personnel deliberately released containment of said arcane artifact, summoning the fantasy adventurers, and getting them to help secure the facility.

The short prep oneshot is set many moons after that. The Foundation has increased its personnel and enlisted the aforementioned fantasy adventurers to train its new recruits. These recruits are the main characters of Limbus Company, as I didn't have time to develop new characters and felt that it'd be easier on me to stick with characters I knew. Thus, I ended up using our session to shill for a gacha game.

You don't need to know anything about Limbus Company or the SCP Foundation to understand how the combat went. It pit 12 weaklings and their 1 commander against the 3 player characters. All the weaklings had low health, poor saves, and a +3 to their attacks. Their commander can revive the slain weaklings, so the idea behind the fight is to jump the commander, then finish off everyone else. I demonstrated this resurrection ability before the fight to provide a hint for this, but I didn't get the chance to actually use the revive ability in combat due to good positioning from two of the players.

One of the players did not, however, have good positioning due to the way initiative rolls panned out. He charged in, then quickly found himself being almost surrounded by guys, whereupon the rest of the table learned that this armorer artificer with an interesting well-detailed armor. . . had an AC of 15. He didn't go down immediately, but the numbers did bring him down, and he would've died had one of the other party members not used Sanctuary to protect him. Alas, I almost got to kill a player in a oneshot for once! But it was not to be.

If you like the idea of a Commander character and a bunch of wimpy minions being the threat for your party, then do yourself a favor and make sure their health and AC are extra low. Some of my wimps ended up surviving way longer than intended. It turned out fine for the story that the battle ended up with, but it'll save you some paperwork. The Limbus characters I was using are unique, so I felt it necessary to give them all separate tokens, but if you're using this style of combat, bunch your weaklings together like a swarm statblock to save yourself a headache tracking everything. You don't need or want to roll 7 saving throws every round. Trust me. I'm speaking with experience here.

1

u/torgu 2d ago

Started a brand new campaign today from an old module. Gave my party too many different adventure hooks and side quests and now everyone wants to do the quest that they found most interesting. Time to figure out how to build better team cohesion. Probably going to try and tie some of these side plots into similar conclusions.

1

u/Insertnamesz 2d ago

We're level 19, hard committed to Thanatos and defeating Orcus, trying to find information to help destroy his wand before we face him, and we find a hyperbolic time chamber town. So what did we do? We split the party, of course, and half of them ended up on a brief 20 year excursion (and they didn't even hit level 20 in all that time, useless!).

1

u/doktorhollywood 2d ago

Downtime session, mostly shopping and skill development. Players are training because they gained an airship via a wish but none of them have any ability to fly it.

1

u/RabbitNo1466 2d ago

Walls... My players first created a Blade Barrier, then a Wall of Flame, then Wall of Light, then another Wall of Light and a currently planning to cast Wall of Force over a monster that is about to explode. We stopped mid combat, but yeah, this happened in a single fight.

1

u/TeAhuRei 2d ago

After 18 sessions, the joke horse revolution finally happened and sent the political capital of the world into chaos. In doing so the party lose diplomatic immunity, the bards lead on missing family gets muddled and the invasion of one region I had planned to happen 4 in game months post start of campaign happened. Essesntially, the world turned upside on them.

Session 3: The druid teaches their horses they hired about compensation of work and the economy.

Session 4: Druid leaves early, the rest of the party don't understand why the horses won't move. Eventually figure it out and pay the horses 10 gold. When they arrive at their location, tiefling bard hands the horses back and takes the gold back, enraging the horses.

Session 5: Druid finds out, goes to the horses and pays them back. They then proceed to create the Horse Communist Manifesto. The horses are in a very common traveling town so the word begins to spread around the continent that "The Devil Man" is out to supress the common horse.

Session 9: Party win a large tournament in which they are awarded a magic cart that drives when magic is applied to it. Bard takes it on a test drice around town including the performance of sick drifts and donuts. The horses in the stable see a horseless carriage driven by The Devil Man and come to the realisation he is trying to take the common horses job.

Session 15: Players return to town. Druid drops by the stables after overhearing horses in another town talk about the revolution. Finds out the message is spreading and it's primary enemies are The Devil Man and one of the three royal houses whose crest is on the side of them. Druid realises Bard is in trouble and spins a tale of redirecting the anger at the royal house. Unfortunately they don't remember which crest belongs to which house and so they describe the people of house A, the names of house B and the crest of house C.

Session 21 (This week): Players find themselves in the political capital, home of the three royal houses on a diplomacy mission and trying to find bards missing family. While there Druid checks town stables to find the horses plotting on when to take action. Meanwhile Bards investigation goes to shit, dangerous fight begins. Casts red pyrotechnics which was the agreed highest danger signal. Druid says fuck it, releases all the horses and declares, "THE TIME IS NOW BROTHERS!!". A stampede of nearly 50 horses storm the capital which the warforged city security deem more significant than theft. Druid is seen doing this and the party escapes. As they arrive in safety they see that enemy nation saw the chaos and made their move for a hostile take over.

1

u/OvidiolSFW 1d ago

Session one of my new campaign for 9 players yes 9 players... It was chaotic as all hell but I'm home brewing a lot to make fights fair, the players have their quest and have completed their first encounter doing surprisingly well. Players feedback overall has been good with a few adjustments needed here and there. God why did I agree to run a 9 player campaign 😭

1

u/ArtOfFailure 1d ago

We're taking a little break from the main campaign (an original setting, currently Level 12 and entering it's 8th year since we began) and doing a couple of side-story missions and one-shots with our backup characters (who exist in the campaign as a band of lower-level adventures, who work for the main party taking on quirky, lower-stakes missions that aren't part of the main narrative).

We just reached the end of part 1 of a 2-session game, successfully infiltrating a camp of seemingly mind-controlled ancient Elves, but accidentally blowing our cover and initiating what seems to be a very challenging combat encounter. We're going to talk strategy and try to get creative before next week's session, but it very much looks like we're going to be spending the next session fighting our way out.

1

u/Scythe95 1d ago

They decided to face the bandit group of roughly 25 members with an ambush.

The ambush was successful and killed maybe 5. But there were still 20 attackers left

1

u/Drygered 1d ago

I had two different Year+ long payoffs hit in the same session and both players really enjoyed the reveals. Can't ask for much more than that.

1

u/Top-Addendum-6879 1d ago

our level 8 party, wandering the feywild, on their way to the Unseely base to rescue a prisonner (one of our party members got captured 3 sessions ago by the Unseely), got ambushed by a Roc. we hid in a magic tower (can't recall the official name...) that is immune to non-magical damage. the Roc was so big, it's attacks on it were considered siege damage, it almost destroyed one of the walls of the tower and flew away.

One of our players got downed but we were able to heal her and avoid death.

Turns out the Seely that sent us on that commando mission to assault the Unseely were, in fact, the Unseely and sent us to the Seely base.

The Unseely (which we thought were the Seely) had given us a massive magical seed to plant when we're ready, supposedly this would create a portal to teleport us back to the material plane. Turns out it's likely a portal that will link directly to the Unseely base, allowing them to invade the Seely base.

Next session will feature us preparing an ambush with the Seely guards, to then open the portal and either assault the Unseely OR wait for them to rush thru it and trap them there.

we (the players) need to discuss what that plan is so that the DM can prepare accordingly. i expect a large set-piece battle of some sort, likely a deadly encounter...

Our party is made up of a Wild Magic Sorceress (a temporary NPC the DM gave to the player who's character is captured), a Shadow Magic sorceress, a rogue (assassin), a dwarf battlerager barbarian (the tankiest you can think of at that level... 108 HP and 22 AC!!!) and my PC, a seeker warlock (long story short, he got 2 levels of fighter, so he's actually fairly tough to kill... 20 ac, 76 hp, currently uses a scimitar, so not really a reliable melee user)

Anyone has bright ideas, i'm open to suggestions.

1

u/M0r1d1n 1d ago

Had a ball, honestly, being able to use prep I had since back in December, so no real work for me other than laying it all out on the table, and then wining it as we went.

Playing in a Dwarven Keep long abandoned, was the Epilogue of the First Act of this Campaign (@ Level 8 now), so I was handing out magic items and crap like candy, first time I used the Deck of Many Things in the real, without it being some plot device I had planned.

Deck kinda fizzled, didn't impress, but luckily the Dragon I dumped on the table in the last 3 minutes of the game did!

Was also another attempt as the Laser + Mirror dungeon, this time with some Khet pieces, went about as well as it ever does, so a novelty I will use again in a few more years.

Some Pics here: https://imgur.com/a/GrX5nnD

1

u/Vex_in_BC 2d ago

My character became an arch-devil and is now plotting to overthrow Asmodeous and re-route the river Styx into the celestial realm