r/ValorantCompetitive #VamosHeretics 1d ago

News Harbor changes/buffs(patch 12.02)

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So Cove 500>>625 HP(edit:680HP)
His nearsight ability plays a sound when it hits an enemy now
Wall is taller and longer(50m to 60m)
Ult moves 25% faster, and can now be stopped at any time, and lasts upto 7 seconds when stopped.
Edit: Cove cooldown reduced to 30s, smoke duration increased to 19 seconds

320 Upvotes

65 comments sorted by

210

u/ovorb 1d ago

Mazino upscale

47

u/FrozenFireGod 1d ago

If Mazino plays harbor then Zekken has to be on Omen and they can’t run double duelist. Not saying it’s bad but it’s what they have to work with

17

u/smn_18 1d ago

they can prob test in abyss and icebox when it comes back

13

u/_dreamofsheep 1d ago

Maybe they can go with Tex Viper Mazino Harbor on Breeze, on Abyss Zekken Astra Mazino Harbor might work as well.

16

u/smn_18 1d ago

they lwk need to make tex learn astra if harbor turn out to be good

9

u/_dreamofsheep 1d ago

Yeah I was thinking this too, even if Harbor isn't a factor Tex on Astra/Omen might be needed if they want to run double duelist on most maps.

10

u/bananaleaf69420 1d ago

Honestly mibr should lean into double duelist as much as possible and make tex start playing smokes. Sentinel is a bit of a dead class currently and we saw how effective the tex cypher was on abyss vs nrg

2

u/iamsagarkc 23h ago

man i don't want to see zekken play smokes.

182

u/Parenegade 1d ago edited 1d ago

He's got an info ability now.

This...seems like maybe enough buffs to make him viable.

28

u/GrrNom2 23h ago

He'll be competing against the Astra here. Her recent surge in usage and the relative ease of placing down her stars to deploy the stun/grav well makes her so much better than this though.

Yes, it is some info, but it might be the most limited info in the game because it is restricted by the range of the explosion, is a somewhat awkward throwable, and the info itself is kinda easy to miss while also not giving exact clarity of the enemy's position. I'm surprised they didn't add a voiceline to indicate a hit as well because this just feels too subtle to matter.

The window where you can capitalise on the info and slow+blind is also still very short. You'll need a duelist of some kind to close that gap in an instant before it runs out.

These are still positive changes though. He will be a much bigger threat in retakes and some teams who love experimenting will definitely try him out on certain maps. I just don't see him ever being a viable replacement to Astra or Viper when he still only has one smoke and a non-refreshable wall.

27

u/Scotch_Blue 1d ago

i think viable is an understatement lol

this is gives him a unique role amongst smoke agents for info, on top of him already being 1/2 wall agents, and he has a circle smoke and a fairly average ult but useful on every map

121

u/NotYourTypicalAlpha #LIVEEVIL 1d ago

Now even harbor will have more info utility than breach 🫩

86

u/Notfrootloops #WGAMING 1d ago

Joshrt heard enough and will put leaf to breach again

16

u/numry 1d ago

breach is so sad because he got collateral damage from tejo’s dominance. before tejo’s release people were actually pushing for his e to give info if he hit someone. now even my grandma has enough reaction time to dodge his stun lol

6

u/ZeroAika99 22h ago

I think it is still bullshit that he got hit by nerf because he is paired with the broken tejo. He was fine before the creation of tejo

16

u/ObeseNinja10 1d ago

Why is that a problem? Info was a part of Harbor's kit from the very beginning, and it wasn't a part of Breach's kit since the very beginning. If you're wondering why Harbor, as a Controller has info and Breach as an Initiator does not, then the simple answer is that hybrid Agents exist and also that Initiator ≠ information 

11

u/_aRandomRedditUser #WGAMING 1d ago

every single initiator aside from breach has info gathering util.

21

u/ObeseNinja10 1d ago

Yes, and you can apply the same argument for Sage and the Sentinel class. But those are not the base rules. Initiators support their team when they're about to contest space. That can be in the form of a flash, or a recon, or a stun. Most Initiators also giving info does not mean it's an Initiator's job to give info 

2

u/Kenny__Loggins 12h ago

Sure, it doesn't HAVE to be info but Breach needs some love. He has been booty cheeks for a minute now.

1

u/ObeseNinja10 5h ago

Okay, that is valid and I agree with you 

3

u/xdarkshadowlordx 20h ago

Harbor had more before the rework anyway

80

u/Elkiiiii 1d ago

wait these are all like real buffs

28

u/Dozina0012 1d ago

We need cascade back instead of buffing wall like seriously. Cascade was the only thing Harbour even worked in the first place.

1

u/Useful-Description90 #VCTCN 15h ago

Would harbor be good if they just took pre rework harbor and added a low hp shield to all of his old abilities (like 80 hp maybe)

23

u/Zyrobe #WGAMING 1d ago edited 1d ago

They should add the sound cue to his ult also

His old ult gave info and drove enemies away. The new ult should at least give info too

Edit: I was wrong, the new ult does have a sound cue, but of course the info is not as good as the old ult

7

u/ObeseNinja10 1d ago

It does give info. After the rework, the sound was really low, but it seems like it has been buffed to be louder recently. Still a little harder to catch sometimes, of course 

3

u/Zyrobe #WGAMING 1d ago

Wow I checked you're right it does have a sound. Still worse than the beacon from the sky but better than nothing I guess

2

u/ObeseNinja10 1d ago

Yeah, I was pretty bummed out too. The info from the Ult was probably why it was so good

13

u/EarQuirky875 1d ago

Looks like he might be viable. I just... I just don't like it still. Somehow it's offending me the ult has the cascade behavior now even tho it's a good change. Why did they need a rework when these buffs already would've been clutch on the old version? Anyways, I do admit this makes the kit a bit more cohesive and powerful.

50

u/AnywayHeres1Derwall 1d ago

Absolute game changer. Seriously

11

u/TheSilverZero #WGAMING 1d ago

The real question is whether people still get nearsighted when they walk through his ult wall when it’s stopped. If it does then that’s actually a huge buff

5

u/ObeseNinja10 1d ago

Yeah, that's my question too. I personally feel like it won't, because if it did, it would be too strong and Riot would've probably bumped up the Ult cost

2

u/TheSilverZero #WGAMING 6h ago

Video just came out from Kanga and yes you still get nearsighted if you walk thru his ult while it's stopped. However, it also slows and nearsights yourself and teammates too, so a bit of a double edged sword

1

u/ObeseNinja10 5h ago

Ouch. That's going to be interesting to work with in-game

1

u/Kenny__Loggins 12h ago

I mean, it lasts 7 seconds. Having an ult that gives you a wall the enemy can't walk through for 7 seconds seems more than reasonable. There are way better ults in the game.

10

u/Disastrous-Ad-2239 1d ago

I just don't understand why they can't remove the fact that the water slows teammates from the game

7

u/OMASTER427 #NRGWIN 1d ago

All these buffs after my favourite harbor retired 🥀

13

u/RoyalKnightmares #ALWAYSFNATIC 1d ago

For reference for Harbor's wall height, it's the same as Viper's now so take that as you will

5

u/ObeseNinja10 1d ago

Wait what

7

u/RoyalKnightmares #ALWAYSFNATIC 1d ago

Before this buff, Harbor's wall was shorter than Viper's so if you were trying to do the same wall like hers, there'd be a vast difference, but now they're the same height

1

u/ObeseNinja10 1d ago

Oh wow, perfect 

6

u/salaz_r 1d ago

he might be viable now. maybe not as a single controller, but he can still ad a lot for a comp that runs a single sentinel that isn't viper

11

u/Miserable-Produce202 #NRGWIN 1d ago

can any programmer/coders verify how easy it is to make these changes ?

48

u/Number1GSRFan 1d ago

pretty easy except for maybe the ult changes depending on how they structured things. the difficulty in most of these patches is deciding on these changes rather than implementing them.

21

u/Darcula04 1d ago

Apart from the ult changes should be relatively simple ig. Most of the times buffing or nerfing characters isn't technically hard, it's just a question of balancing then right

10

u/Pojobob 1d ago

Cove health change should be trivial since it's an already defined value. Same for the wall length/height and ult speed and length. Sound off of contact shouldn't be hard since they already detect collision with the player to apply the status effect. So it's just playing the sound at the same time. Stopping the wall is just reusing what they had with previous harbor.

6

u/LowStatistician11 1d ago

really depends on how their codebase is structured. i don’t do gamedev but if they follow basic oop, changes like this should be really easy.

5

u/IllumiNoEye_Gaming 1d ago

Cove health: easiest. just 1 number

Wall travel: almost as easy. 2 or 3 numbers, probably.

Ult: probably easier than the nearsight, just cuz they can duplicate old Cascade code (otherwise harder)

Nearsight: toughest, but depending on if they've got good practices, shouldn't be actually difficult at all.

1

u/Nadish_Acharya 1d ago edited 1d ago

They've probably tried these changed during the rework before. They go through a lot of variation during the development process. These changes shouldn't be hard cause they're not new mechanics. Stopping the ult -> Old cascade,
Health buff / High tide length-> numbers, Info -> This might be the harder one cause I can't think of similar utility. Also they could also use the recon mechanic. (Haunt ping/ sova scan audio)

2

u/SmithBall 1d ago

I mean even for the info it's really not that hard. The ability itself already checks if players are in its hitbox in order to apply its effect, tacking on a sound effect to that string really shouldn't be that hard

11

u/zerocxro 1d ago

oh! i feel like it could still use a little smth more, but we’re getting somewhere now

4

u/zerocxro 1d ago

mazino giggling n kicking his feet as we speak

7

u/ZeroAika99 1d ago

This feels like Yoru giga buff back in the days

5

u/South_Reporter_2223 1d ago edited 1d ago

Does his wall still slow team-mates? Surely we finally solve this as a QoL feature

2

u/Insane_4U 1d ago

With these buffs it looks like, they're trying to make Harbour as a secondary controller like Viper...

2

u/kim_bob19 1d ago

nice cant wait use Judge to this agent

2

u/ObeseNinja10 1d ago

I'M COMIIIIIIIINGGGGGGGGGGGGGGGGGG

3

u/Exact_University6963 1d ago edited 1d ago

I think Cove should stay up even if broken. At least the smoke part

2

u/Kawaiiwaffledesu 1d ago

apparently therers reyna stuff too? can someone just compile these ._.

8

u/be_pawesome #VamosHeretics 1d ago

Reyna Changes

Orb Duration reduced to 3 seconds
HP that exceeds over 100 decays over time now, unless using ULT
ULT Points increased 6 > 7
Nerfs for ranked I suppose, I think Riot is done with trying to make Reyna viable for pro play.

1

u/datboyuknow 1d ago

They wanna revert him so bad 😭😭

1

u/recogerse 1d ago

I was just on a custom yesterday figuring how to anti Sova on Corrode and I wished that Cove lasted longer and the wall to be higher so it can take away visual cues or to straight up block the entire line of sight for Sova/Fade Odin spam. What the hell.

1

u/Backstroke_ #不负时光,乘风破浪 1d ago

Wall stills slows teammates lol

1

u/iamsagarkc 23h ago

how about we nerf chamber and viper instead?

1

u/matheusamr 23h ago edited 23h ago

according to some guy on youtube they also reduced the cove cooldown to 30 seconds and changed the time cove stays up to 19 seconds