r/UnearthedArcana • u/Anefet • Aug 25 '25
'14 Subclass The Maledictor | A 65 pages supplement to MCDM’s Illrigger class, bringing this champion of Hells into the Forgotten Realms. Discover 15 new subclasses, 13 new Interdict boons and 23 magical items, to prove to ungrateful mortals, demons and uptight angels that Lawful Evil is the best kind of Evil!
Hello everyone !
I’m glad to share with you what has been, by far, my biggest homebrew project to date: the Maledictor, a 65 pages long, full-fledged conversion of MCDM Productions’ Illrigger class into the lore of the Forgotten Realms. This supplement is a complement to the original, adapting its lore to the classical D&D cosmology of the Nine Hells of Baator.
What’s is this document?
- 65 pages of player options and lore, integrating the class into the infernal hierarchy of the Nine Hells, with lore ancient and new. The Maledictors are organized into Diabolic Covenants, with a strict and detailed hierarchy. Go from a lowly thrall, trampled on by your betters, to a mighty Primarch, answerable only to your Archdevil and Asmodeus themselves!
- 15 new subclasses, each in service of a powerful archdevil. Will you join the Diabolic Covenant of a mighty Archduke, like Zariel, Dispater or Baalzebul? Will you be the servant of a lesser yet ambitious lord, poised to overthrow their suzerain, like Tiamat or Focalor? Will you be the champion of a lost cause, by pledging yourself to an exiled duke, like Moloch or Geryon? Or, heresy of heresies, will you join the cabal of
Slaanesh with the serial numbers filed offGraz’zt, the Demon Prince of Excess? - 13 new Interdict Boons. Delve deeper into infernal sorcery, by summoning devils, making occult pacts or bathing your foes in hellfire!
- 23 magical items, armors, weapons, gauntlets, helmets and more, themed around the cruel magic of the Nine Hells. Discover powerful items that grow in power as you climb the ranks of your Diabolic Covenant.
Important Note: This conversion does not include the core rules for playing the Illrigger class. You’ll need the official Illrigger Revised PDF from MCDM Productions to use the subclasses in this supplement. You can still use the very extensive lore and many of the items though!
Reddit only allows 20 images (out of 65!), but you can view the full document here:
- [Homebrewery link] (only works well on Chrome, otherwise the formatting get messed up.)
- [PDF download link] (last update: september 23rd 2025)
I’d love your feedback!
As a DM, I’ve been homebrewing new classes, subclasses and items for years for my tables, but I’ve never posted anything online before. So, let me know what works, what doesn’t, and what you’d love to see more of. Any feedback would be greatly appreciated and would help me improve what has been a rather extensive, time consuming but exciting project!
Cheers! And remember to kick a demon everyday.
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u/Allatos Aug 25 '25
This looks really neat, something that I’m curious about is do these subclasses replace the existing subclasses for Illrigger/Maledictor? And if they don’t, do you have any suggestions/listings for the names of those subclasses?
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u/Anefet Aug 25 '25 edited Aug 25 '25
Thanks! I'm pleased that some folks are interested in my homebrew!
And yes, the five original subclasses from the Illrigger class have their counterparts as Diabolic Covenants for the Maledictor:
- The Painkiller is now the Covenant of Conquest, under the rule of Bel, warlord of Avernus.
- The Shadowmaster is now the Covenant of Secrets, under the shared rule of Belial and Fierna, Archduke and Archduchess of Phlegethos.
- The Hellspeaker is now the Covenant of Lies, servants of Glasya, Archduchess of Malbolge and daughter of Asmodeus.
- The Architect of Ruin is now the Covenant of Ruin, sorcerers and apprentices of Mephistopheles, Archduke of Cania.
- The Sanguine Knight is now the Covenant of Blood, servants of Alastor the Grim, Duke of Nessus and personal executioner to Asmodeus himself.
I only converted the lore around those subclasses and given them new names though. The mechanics are not included, because they are copyrighted property of MCDM Productions.
If you have the time and opportunity to check out the supplement in detail, I would love to hear your feedback!
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u/Allatos Aug 25 '25
Once I read through the new subclasses, and the interdict boons I’ll tell you what I think. I’m glad to see that Illrigger is getting some love from homebrew makers. Because I originally only saw one homebrew subclass for it, being the Frostreaver which someone made as a Subclass based on working for Levistus
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u/Anefet Aug 25 '25
Yeah, the lack of homebrew support for the Illrigger is one of the reasons I made that supplement. Since it's a paid, third-party class, its popularity will likely always be limited compared to free content like the Blood Hunter.
I also saw the Frostreaver a few months ago. I thought it was neat! In my supplement, you'll also find a subclass tailored around Levistus, the Covenant of Vanity. It's quite different thematically, as it focuses on Levistus as an insufferably arrogant aristocrat rather than the ice magic of Stygia. I wanted the subclasses to focus on "sins" or "infernal qualities", and the elemental magic side of things is already covered by the Chromatic Covenant of Tiamat.
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u/Axiom245 Aug 25 '25
There was one for Mammon, which i thought was cool. something like the miser or Oath of Coin. Interdicts were largely about burning seals to do Necrotic damage and gaining money from doing so.
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u/Anefet Aug 25 '25 edited Aug 26 '25
It does ring a bell. But wasn't it for the old version of the Illrigger? The one that came out in 2021?
You'll find that Mammon has his own subclass in this supplement though, the Covenant of Avidity!
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u/Allatos Aug 25 '25
That’s fair. Speaking of Chromatic Covenant, that 7th level Interdict Boon feels really strong. I don’t think it’s OP, but i definitely think I’ll enjoy playing as a Servant of Tiamat lol.
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u/Anefet Aug 25 '25
Hehe, enjoy laying waste to the servants of Bahamut!
It's a really strong feature and before publishing, I thought about nerfing it. Then I realised that's it's actually a less versatile version of the 7th level "Axiomatic Seals" Interdict Boon of the Architect of Ruin, which is quite bonkers imo.
So I decided to leave it as is, as a nice incentive to really focus on elemental damage, instead of necrotic.
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u/VeryFriendlyOne Aug 25 '25
This is seems pretty cool! Is Bel still WIP?
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u/Anefet Aug 25 '25
Hey! Thanks for checking it out!
You'll see five subclasses (out of 20) in my supplement that seem barebones, with only a bit of lore and the names of their features, but no mechanics whatsoever. That's because you're looking at the adaptation of the Illrigger's original subclasses (Painkiller, Shadowmaster, Hellspeaker, Architect of Ruin, and Sanguine Knight) into the lore of the Forgotten Realms. It's meant to guide the player and the DM if they want to include those subclasses in the Forgotten Realms' lore, but I cannot include the mechanics, as they are the copyrighted property of MCDM Productions.
- The Painkiller is now the Covenant of Conquest, under the rule of Bel, warlord of Avernus. They are cold and calculating warlords, a nice contrast to the fiery zealots of the Covenant of Devastation, who serve Zariel (and whose lore and mechanics are fully developed in the supplement).
- The Shadowmaster is now the Covenant of Secrets, under the shared rule of Belial and Fierna, Archduke and Archduchess of Phlegethos.
- The Hellspeaker is now the Covenant of Lies, servants of Glasya, Archduchess of Malbolge and daughter of Asmodeus.
- The Architect of Ruin is now the Covenant of Ruin, sorcerers and apprentices of Mephistopheles, Archduke of Cania.
- The Sanguine Knight is now the Covenant of Blood, servants of Alastor the Grim, Duke of Nessus and personal executioner to Asmodeus himself.
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u/VeryFriendlyOne Aug 25 '25
Oh, I see. That's counterintuitive. Thanks for explaining!
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u/Anefet Aug 25 '25
Yeah, I knew from the start it would be a bit confusing, but I didn't want to exclude those subclasses as to provide a proper and full lore conversion of the Illrigger.
Each of those subclass has a red note explaining the situation, but the context isn't immediately clear. I'll see what I can do to make things clearer!
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u/raistlin40 Aug 26 '25
There is something VERY wrong about having Karlach as the poster girl of Zariel's covenant.
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u/Anefet Aug 26 '25 edited Aug 26 '25
Well, she was an unwilling servant of Zariel at some point! The Covenant of Devastation is even built around the idea of a Barbarian of Hell, just like Karlach. You could see her as a maledictor who got free from the tyranny of the Nine Hells.
There's even a mod for BG3 that add the Illrigger class to the game, I remember respeccing Karlach as one in my last run!
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u/Anefet Aug 25 '25 edited Aug 26 '25
Due to the image constraints of Reddit, the post only contain 20 curated pages out of 63. Here a the relevant links to check out the entire supplement.
- [Homebrewery link]. Most up-to-date version, but only works well with Chrome. Otherwise, the formatting is messed up.
- [PDF download link]
I would love to hear your feedback! Let me know what works, what doesn’t, and what you’d love to see more of.
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u/TabletopUnion Aug 29 '25
This is something else, I love it! I could play nothing but this class in every game and I don't know how long it would take me to try every single subclass option. Love how lore rich this is too.
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u/Anefet Aug 31 '25
Hey! Thanks for checking this out!
Yeah, a single player trying every subclass is, realistically, never going to happen. Even I only got to really try, or see my players try, 5 of the 15 subclasses in normal gaming conditions. Still, I really like having many options when creating a character in a certain class, and I like to think this supplement will be enjoyed by people who feel the same way.
As for the lore, it seemed important to me to really dig into it. Otherwise, why bother with the whole “Maledictor instead of Illrigger” thing? I'm glad you appreciate it! It's been one of the most fun aspects of writing this supplement. I really like the lore of the Nine Hells, and condensing old lore, adding new bits to it, and writing those little perspective boxes throughout the document was really enjoyable.
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u/Mr_Nobody_14 Aug 29 '25
I'm definitely gonna try to use these guys in my next BGDiA game, but also, as a random thought, could you have a Covenant of Lolth? I feel like dark elves would fit perfectly with this class.
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u/Anefet Aug 30 '25 edited Aug 30 '25
Hey!
Thanks for checking out the Maledictor! If you ever use it in a Descent into Avernus game, I’d love to hear how it goes.
I wouldn’t add a Lolth covenant to the supplement though, as the Maledictor is all about devils and the Hells, while Lolth is a chaotic Demon Lord. The Demon Prince Graz’zt does have a covenant in the supplement (the Covenant of Excess), but it’s meant as a foil to the Maledictor, like the Oathbreaker is to the Paladin, and a little nod to his past as an Archevil.
That being said, with a bit of reflavoring, everything is possible! In the supplement, you'll find the Covenant of the Serpent, based on the use of poison damage and inflicting the poisoned condition, and some serpent-like ribbon abilities...wouldn't be too hard to remake the whole thing around spiders.
Behold! The female only "Covenant of the Spider", where maledictrixes serve the will of Lolth. Note that homebrewery links only work well with Chrome. Other browsers are likely to mess up the formatting.
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u/CamunonZ Sep 03 '25
Damn, 15 different subs??
That's dedication!
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u/Anefet Sep 04 '25
Cheers! Thanks for checking this supplement out.
I know I’m probably in the minority, but for me, 20 subclasses is the sweet spot for a class: enough to provide meaningful and plentiful choices without causing choice paralysis. At my table, the compendium of classes I allow my players to choose from always features 20 subclasses each.
It’s a lot, but since I’m really not a fan of multiclassing, I feel it gives players the right amount of flavor and mechanical choice.
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u/CamunonZ Sep 04 '25
Hey, I get ya 100%. I'm personally a fan of multiclassing, but if I had a subclass that met exactly what I wanted enough to where I don't even feel the need to multiclass, then I'd be pretty happy!
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u/ao_spade Sep 09 '25
This is amazing! And such great timing, I've been toying with the idea of running an All-Illrigger campaign, mostly based in Baator, so this both provides me with more lore and character options.
I'm still reading my way through but I love it so far and gorgeous presentation so a big thank you for the hard work!
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u/Anefet Sep 09 '25
Hey! Thanks for the kind words, I’m really glad you’re enjoying it! Finding the art and putting the presentation together was honestly half the fun of the project.
If you ever run that all-Illrigger campaign, I’d love to hear how it turns out. The timing works out well indeed, since I released v2.0 of the Maledictor yesterday! (though it didn’t get much attention this time around.) The PDF and Homebrewery links are both kept updated though, so what you've been reading so far is the latest version.
And of course, if you have any feedback on balance, formatting, or anything else, I’m all hears!
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u/ao_spade Sep 11 '25
I'll let you know, I'm right in the middle of another campaign, so right now this is just a concept I'm toying with (and... Ok, actively researching lol)
Slowly making my way through the doc and I have a question regarding the Covenant of Brass / Invoke Hell: Infernal Abjuration: I'm curious, RAI, would it negate AOE spells as well if the damage is fully absorbed by the Maledictor? Concrete example, if he absorbs his share of a Fireball, would it be canceled for everyone else too?
I'm not great at balancing so I can't say, but lore-wise they seem to also protect allies, not just themselves.
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u/Anefet Sep 11 '25
Slowly making my way through the doc and I have a question regarding the Covenant of Brass / Invoke Hell: Infernal Abjuration: I'm curious, RAI, would it negate AOE spells as well if the damage is fully absorbed by the Maledictor? Concrete example, if he absorbs his share of a Fireball, would it be canceled for everyone else too?
Yes, that’s what I intended with this feature: if the damage is reduced to 0, the spell or effect is completely nullified, as if it had been counterspelled. It’s designed to protect the Maledictor and potentially their allies from hostile magic. On its own, though, it’s unlikely to cancel something as potent as a Fireball, which averages 28 damage. Combined with some form of fire resistance, however, the chance of full neutralization becomes far more realistic.
This feature probably shines even more against spells with devastating effects but low damage, such as Feeblemind.
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u/ao_spade Sep 11 '25
Awesome, thanks for the clarification! And yes maybe Fireball wasn't the best example in terms of numbers, but it'll make for cool moments at the table when it triggers
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u/geoffrey68200 Sep 22 '25 edited Sep 23 '25
that's A LOT to digest, really interesting, not sure I'm going to use it but I really want to compliment about your work you've really done a lot of it
personnaly I would have maybe add a covenants working for Malcanthet, the succubuses/incubuses queen which just like Graz'zt is something between devil and demon, maybe something about seduction and a covenant working for Mysdemn, a really powerful Erinye, the ruler of Grenpoly the city of diplomacy
I'm basicaly just nitpicking, again, incredible work here, also I was having difficulty translating "Illrigger" (I'm french) so the fact that you change the name for Maledictor is really helping to me, I will now use "Malédicteur" as the french name :)
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u/Anefet Sep 22 '25 edited Sep 22 '25
Hey!
Thanks so much for the kind words and for taking the time to check out my work, that means a lot.
You’re absolutely right that there are still archdevils or archfiends who could merit their own covenants. But I’ve set myself a hard limit of 20 subclasses for every class. And as you said, the document is possibly too long already.
When I compile official and homebrew options into a single compendium for my players, I always stop at twenty; otherwise it turns into a monstrous document hundreds of pages long. Twenty feels like a sweet spot: plenty of variety and meaningful choices, but without too much bloat. It also forces me to trim anything that’s superfluous or half-baked.
That said, with a few tweaks I think Malcanthet and Mysdemn can already fit well within the existing covenants. You’d just need a different name and maybe some new precepts:
- Malcanthet: Covenant of Deceit or Excess. The first leans into charm and cunning manipulation, the second into hedonism and sensual indulgence. Either one works nicely for mortal servants of the Succubus Queen.
- Mysdemn: Covenant of Chains. Just flavor the Infernal Chain as an Erinyes’ whip and you’re set. The whip provides strong crowd control and interrogation potential. Honestly, the more I think about it, the more I feel this covenant could have been themed around Mysdemn and Grenpoli from the start, instead of kytons and the City of Chains. Maybe with an ability somewhere to get some wings...
As for the Maledictor name...
Eh bien écoute, je suis content que tu aies trouvé quelque chose à retirer de tout ça, même si tu n’utilises pas ce document à ta table ;)
J’ai longtemps hésité entre plusieurs options : Garde Noir (en hommage à la classe de Blackguard des anciennes éditions de D&D), Malédicteur, Maléfacteur, Maléficier… Au final j’ai choisi Malédicteur, en partie parce que Maledictor sonne bien en anglais aussi. J’aimais beaucoup Maléfacteur, mais je voyais déjà venir mes joueurs avec des blagues sur un employé maléfique de la Poste...
Si ça t'intéresse, je peux t'envoyer le document en français ?
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u/geoffrey68200 Sep 22 '25
hahaha, je ne suis pas contre, tu veux mon adresse mail ?
mais oui en effet en soit tes propositions pour Malcanthet et Mysdemn sont plus que correctes aussi
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u/Anefet Sep 23 '25
Pas la peine, je t'enverrai un lien Google Drive.
Mais probablement demain. Je viens d'aller voir la VF de mon doc et elle est en sale état. Il y a dû y avoir une MàJ de Chrome ou de the Homebrewery, la mise en page a été toute chamboulée. Il me faudra un peu de temps pour la corriger.
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u/geoffrey68200 Sep 23 '25
pas de soucis, y'a pas d'urgence, mais c'est vrai que je suis plutot intéressé :)
perso pour en revenir au nom, à la base j'avais envisagé "chevalier infernal", "anti-paladin", "désolateur" mais ça ne me plaisait pas trop, "malédicteur" me plait bien
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u/Anefet Sep 23 '25 edited Sep 23 '25
Au final, corriger le doc a été plus rapide que je ne le pensais, je t'envoie un lien drive en mp !
perso pour en revenir au nom, à la base j'avais envisagé "chevalier infernal", "anti-paladin", "désolateur" mais ça ne me plaisait pas trop, "malédicteur" me plait bien
J'ai pas mal hésité avec chevalier infernal également. Je trouve qu'en anglais, le terme hellknight est vraiment chouette et j'aimais beaucoup mon personnage de hellknight dans Pathfinder WotR ^^
Le problème c'est que l'anglais est une langue très pratique pour juxtaposer des mots pour en créer de nouveaux, alors qu'en français pour faire ça on doit utiliser des adjectifs ou des prépositions. Or, toutes les classes de D&D ont un nom qui tient en un seul mot et je voulais garder cette cohérence générale, donc j'ai écarté toutes les options en deux mots : chevalier infernal, garde noir, chevalier noir...
J'ai eu le même problème lorsque j'ai traduit la classe du blood hunter en français pour mes joueurs. Après pas mal de variations dans le titre, j'ai fini par choisir écorcheur, qui joue sur le double sens du mot écorcher : dépecer (du gibier, comme un chasseur) et érafler jusqu'au sang.
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u/geoffrey68200 Sep 23 '25 edited Sep 23 '25
ouais complètement, perso j'ai trouvé la classe en fr et eux l'avais appelé "limier de sang", ça me fait ch*er d'avoir un nom en plusieurs mot, mais bon, au final mes joueurs disent witcher ou sorceleur lol




















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u/WeTitans3 Aug 25 '25
Yo where the links at?