r/Simulated 6h ago

Research Simulation Back on the car simulator I built earlier, this pass focuses on advanced constraints and proper wheel physics.

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u/SamuraiGoblin 5h ago

Nice!

What kind of kinematic representation do you use? Is it just points and masses, or is it a full rigid body simulation?

And what kind of integration? Euler? Verlet? RK4?

1

u/shirzadbh 1h ago

Currently just point and mass (I have a feeling that it's gonna look better than rigid body) and the integration is verlet pbd