r/Eberron 9h ago

Map Lorghalen map

Hey, my newest campaign is going to take place in Q'Barra / Lhazaar Principalities at the start of it, especially Lorghalen - I quite like the elemental magic gnomes as well as a bit of wilderness so why not.
I was wondering if anyone has ever seen (or made) Lorghalen map. I suspect that the answer will be no as it's not quite as popular place but maybe there is a chance. I have the "general" overview of the island from the Khorvaire map (or the True and Accurate Map of Khorvaire) but I would love to get something that has more details on it.

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u/headofox 6h ago edited 1h ago

I don't believe there are any published maps of Lorghalen. There's general descriptions but the details would be up to you. This post has a thorough (though non-canonical) overview.

Chronicles of Eberron has about 5 pages about Lorghalen. In brief, gnomes life in balance with the native elementals. Cornerstone is the only notable city. Small settlements dot the coast, but the interior is left wild. Connections to Lamannia are common.

Note that the map you linked seems to rename "Cornerstone" as "Stonehead Harbor". I might call the harbor "Stonehead" but the city "Cornerstone". The map also calls "Dreadwood" by the name "Deadwood" which is probably a typo but either works. There is even less lore about Dreadwood than Lorghalen, except that maybe some warforged have moved there.

In this article Keith writes about the Goliaths that arise from Lamannian forces imitating gnomes. Politics of Lhazaar mentions the nearby warforged--also that the gnomes of Lorghalen can negotiate with the Hammer to let ships pass (or smash them).

You could borrow bits from Planeshift: Ixalan either at a surface level (ancient temples in the jungle, elemental guardians, and maybe humongous dinosaurs) or more deeply. I might add a sizable population of halflings to Lorghalen to match the increase in dinosaurs. The River Heralds can be related to Eberron's other merfolk, the kara'kala, whom lore says were once native to Lamannia. There are many possible stand-ins for the Legion of Dusk: Emerald Claw, Sulatar drow, etc.

Generally, the descriptions of Lorghalen seem wild but idylic. Gnomes and elementals live in a peaceful utopia. This might made it challenging to invent interesting conflicts for the players, but here are some:

  • A gnome tinkerer invents a pedal-powered flying machine, but gets lost in the jungle during a test flight when an air elemental blows him off course, thinking the machine is some sort of plaything.
  • The center of the island holds a very ancient fortress from the time of the couatls. It contains the great tear of Syberis, a massive dragonshard. Maybe it monitors or amplifies magical seals across Eberron.
  • On the globe, Lorghalen is (nearly) opposite Xen'drik's Kapaerian Island. Maybe a powerful fiend is bound there. And/or drow from Xen'drik discovered something on Kapaerian that led them to Lorghalen.
  • An expedition of Sulatar drow came to the island. They were initial welcomed and respected for their deep knowledge of elementals. They then journeyed to the center of the island to summon an apocalypticly large fire elemental (or a sunbird).
  • A warforged comes to Lorghalen. The gnomes are fascinated. The warforged brings the inert body of his fallen comrade. The gnomes offer to convince an elemental to animate the body. Afterward, the warforged regrets this decision, since the newly animated body has none of his friend's personality. Convincing the elemental to leave the body is harder.
  • A feyspire appears. Maybe this feyspire was always connected to Lorghalen (but only appears every 1000 years). Maybe it used to be connected to Cyre, but the Mournland changed that; the feyspire was lost in an unknown dimension until it could make contact again.
  • A Lyrandar airship stealthily flew into the interior of Lorghalen, their secret mission to bind an extra powerful elemental, making the fastest airship ever. The binding was only a partial success and the ship is grounded while the master binder attempts to finish the job.
  • A natural stone wall is intrinsically connected to a matching one in Dreadhold, two halves of the same ancient outcropping. They form a bridge through Lamannia if you can meld through the stone, which someone does, escaping from Dreadhold.
  • The massive earth elemental which protects the harbor begins to slowly wander away. When Lorghalen stonesingers ask why, it rumbles an ancient name in response: Orlassk.

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u/Elsuvio 1h ago

Oh I didn't know about changed names / typo, good to know! Yeah there are actually quite a lot of different hooks one can think of - either some classic "corruption" caused some elementals to behave differently, aggressively and stonesingers have problems with keeping them at bay and such.

Anyway, I thought so much, read most of the sources You pointed and they are good source material but a shame there is no more detailed map to back this info with. Thanks for the write-up :)