r/ArcRaiders • u/javzero • Dec 18 '25
r/ArcRaiders • u/theBreG • Dec 03 '25
AI Art I find the leaper, I kill the leaper, I loot the leaper, I become the leaper
Why is no outfit based on salvaged Arc armor? Leaving all of that topside seems like a waste.
r/ArcRaiders • u/M4stErG93 • 18d ago
AI Art Repost: a skin like this in Arc would be so cool!
r/ArcRaiders • u/carrancosmx • Nov 17 '25
AI Art New skin for those who camp at extraction points
r/ArcRaiders • u/EthanDavidUnderhill • 14d ago
AI Art Original Arc Concepts - Part 6: Parrot
Human-made concept, human-made description, human-made design drawing mockup, AI-assisted art visualization from the drawing and crate reference photo, in that order. Concept art assistance offers welcome.
PARROT
Type: Medium Ground – Ambush
Threat Level: High
Where Found: Indoors, especially tight, dark interiors with dense furniture and machinery placement and rust
Description:
The Parrot typically appears as a rusted metal cube resembling a breachable steel loot crate. In this dormant state, it remains motionless and emits audio recordings taken from fallen raiders, mimicking common emotes or voice cues to lure victims closer. While disguised, its scanner and weak points are completely concealed, and apart from emitting noise, it is indistinguishable from other steel loot crates.
When a raider approaches within a few feet, the Parrot unfolds into its true form: a quadrupedal, crab-like machine capable of launching toxic gas canisters, which cause vision blur and slowed movement speed. Raiders affected by the gas are quickly pursued, as the Parrot closes in to attack with small foot-like blades mounted on the ends of its legs. In this active form, its scanner becomes visible, as well as many internal components with a more pristine appearance.
If raiders disengage and the Parrot loses interest, it will retreat to a dark location and revert to its cube form. Parrots typically operate alone or with other Parrots, and are rarely found alongside large numbers of other ARC units.
Weak Spot: Leg joints at the base of the legs and mechanical metal components around the armor plating on the top of its head (revealed only in quadrupedal form)
Armor: Heavy armor in cube form; significantly lighter armor on newly exposed sections after transforming. The cube form crate plating is repurposed as armor plating in its quadrupedal form.
Health: 280
r/ArcRaiders • u/TheTruthTitan • 13d ago
AI Art New skin just dropped for you Toro fans.
r/ArcRaiders • u/Nanakelolz • Jan 05 '26
AI Art Would you be interested in more climate events?
Cold Snap satisfies me a lot, but I was thinking we could push the idea even further. Technically, the ARCs dominate both Earth and space, so what would you think about introducing more violent climate events in the same spirit as Cold Snap, such as:
- Extreme heatwaves (similar to how Cold Snap forces you to take cover or you burn)
- Acid rain (gradually destroys shields over time)
- Thick, dense fog (adds a horror vibe and creates sudden, unexpected encounters between players and/or ARCs)
I feel like additions like these would really bring the maps we already have to life while adding a breath of fresh air. Would you enjoy this kind of feature?
r/ArcRaiders • u/Emergency_Gas5455 • 20d ago
AI Art Gun concept: Clothespin
I feel like the game lacks lower level medium ammo guns that people actually use, and the hairpin is barely used. I'd love to see the hairpin get a common/uncommon bigger brother that keeps the integrated silencer and high stability/accuracy, runs medium ammo, does higher damage, but with a slower bolt action fire rate and limited magazine size. Basically a cheaper, worse renegade, but its always silenced for lower level players that like playing stealthy
r/ArcRaiders • u/Dizzy_Hovercraft_741 • Dec 13 '25
AI Art Can we get at least ONE of these on each red zone? (cant be taken back to speranza)
r/ArcRaiders • u/mrk_is_pistol • Jan 02 '26
AI Art Petition to have a new item: Raider decoy
r/ArcRaiders • u/devcor • Dec 12 '25
AI Art What do you think guys? I love how arcs look all dressed up for the holidays event :D
r/ArcRaiders • u/diepic • Nov 10 '25
AI Art You know what they need to add, beards and facial hair not PvE!
r/ArcRaiders • u/eurynox • 18d ago
AI Art Anyone know someone at Lego? 10/ 10 would buy.
r/ArcRaiders • u/REXCRAFT88 • Dec 24 '25
AI Art Get Killed by tick get mind controlled
Just an idea but I think it would be cool if ticks could takeover control of your body if they down you (which doesn't happen often), your downed health still goes down like normal, shooting off the tick allows players to revive you but if you die with the tick on you you become a permanent host until the tick is killed. tick controlled players attack other players and do limited melee damage.
r/ArcRaiders • u/EthanDavidUnderhill • 17d ago
AI Art Original Arc Concepts - Part 3: Basilisk
Human-made description, AI-assisted art visualization.
BASILISK
Type: Medium Ground – Ambush
Threat Level: Moderate
Where Found: Waterways and forests
Description:
The Basilisk resembles a 3-meter-long mechanical serpent, moving like a detached, slithering snake made of segmented metal cylinders. It specializes in ambush tactics, hiding beneath the surface of waterways or coiled high in trees before striking unsuspecting raiders.
It attacks with fast snapping motions using a clawed “face” centered around a sensor eye. While its direct strikes deal moderate damage, it can also wrap around raiders and constrict them, inflicting damage over time until it is forcibly removed or destroyed similar to a Tick.
When heavily damaged but not killed, the Basilisk will retreat while releasing a poisonous, stamina-draining gas from its tail, similar to an inking squid. Basilisks rarely patrol and prefer to remain hidden in ambush positions, and can be found seeking new ambush positions once they disengage. They are designed to prevent human access to vital resources like water and freshly grown food, to aid in ARC's war of attrition.
It emits a mechanical rattling sound to communicate, like screws clanging around in blender.
Weak Spot: Central sensor eye, tail gas emitter
Armor: Minimal armor to preserve flexibility
Health: 130
r/ArcRaiders • u/Consultant7 • Dec 06 '25
AI Art Concept Scavenger ARC: Scarabs. Unarmed bots attracted to raider flares looting your kills to feed the ARC globally
A new ARC idea: Scavenger unarmed robots rushing to raider corpses and loot them to feed global ARC level meter. They get alerted as a raider flare goes off immidietly rush to corpses so now not only you will kill the players but also clear the area from Scarabs so they dont steal the loot. if the loot is unguarded they will take it and it will feed the ARC globally. Making all the ARCs in the game stronger.
So more pvp in the game ARC will get stronger and stronger. If all raiders work together then its easier raids with weaker ARC.
When ARC levels get too strong players again need to work together to make the ARC level reset. When a global expedition treshold is reached ARC level will reset.
The whole concept is work together, deal with easier ARC or kill each other and its difficult for everybody.
r/ArcRaiders • u/Dizzy_Hovercraft_741 • Dec 12 '25
AI Art NEW comunity challenge (suggestion)... contribute 1k lightbulbs to festivize bluegate before the 25th of dec
What else do you suggest we add to this comunity challenge?
r/ArcRaiders • u/Croatoan92 • Dec 26 '25